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Advanced [show]


Heward Quinton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue painted combat armor at almost all times. His hair is black and very short. His eyes are amber and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Mentor. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Heward Quinton, Male Human Expert 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Athletics +4, Religion +6
Senses Passive Perception 12
Languages Common, Giant, Auran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6

Possessions: 1200 gp.


Social Check DCs


Dustin Barlow, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair has been sun bleached extensively. His green eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: The child of a Layabout, who enjoyed hunting, Dustin was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up bow and armor he uses now. He was granted martial powers by his dying brother.

Motivation: Retire the richest man in the north; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Dustin Barlow, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Odo Ashley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. His auburn hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Spice Merchant business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the large cave and found the beat up shortbow and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Job, Nature, Adventurer. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Odo Ashley, Male Human Cleric 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Clerebold Oakes, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely blue suit with pastel socks and a vest with buckled shoes. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and to unite with his sister

Flaws: Ugly, Insane, Antagonistic, Addict. Bonds: Nature. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Clerebold Oakes, Male Human Commoner 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)12 (+1) 18 (+4)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp. Amber (110 gp). Sard (30 gp).


Social Check DCs


Justin Braxton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears green trousers with pastel and black striped suspenders. He wears various colorful collared shirts. His red hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Slave. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Justin Braxton, Male Human Rogue 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Tiger eye turquoise (7 gp). Black pearl (900 gp).


Social Check DCs

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