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NPC Generator

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Advanced [show]


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright green suits and hats. His silver hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the east. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Adventurer, Poor. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Dumph, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)7 (-2) 13 (+1)13 (+1)
Skills Investigation +0, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Atterton, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Emotional, Racist. Bonds: Poor. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Frederick Atterton, Male Human Barbarian 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Miles Branson, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a green suit. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Engraver. He has worked as a Engraver like his mother before him.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Miles Branson, Male Human Commoner 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)16 (+3) 7 (-2)12 (+1)
Skills Performance +4, Religion +6
Senses Passive Perception 8
Languages Common, Infernal, Dwarven, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 100 pp.


Social Check DCs


Don Blackwood, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in earthy colors with a grey and violet handkerchief worn on his right side. His whole body is exceptionally muscular. His golden hair is kept up in a ponytail inside a small hat. His thin eyebrows rest above his beady blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Guardian. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Don Blackwood, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)7 (-2) 18 (+4)13 (+1)
Skills Arcana +0, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Pink pearl (40 gp). Red-brown spinel (40 gp). Blue quartz (12 gp). Emerald (1100 gp). 1 Minor magic item.


Social Check DCs


Robert Upton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan shirt with thin brown vertical stripes and violet pants, he is not a threatening figure. His chestnut hair is lengthy. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Robert hails from a village terrorized by gnolls. Robert was born on a far northern desert where he grew up under the tutelage of his mother, an expert Mortician. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Optimist, Justice. Bonds: Enemies, Immigrant, Family. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Robert Upton, Male Human Barbarian 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 65 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)18 (+4) 11 (+0)13 (+1)
Skills Arcana +7, Investigation +7
Senses Passive Perception 10
Languages Common, Terran, Druidic, Orc, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp. Fire opal (1300 gp). Banded agate (15 gp). Rock crystal (30 gp). Aquamarine (1100 gp).


Social Check DCs

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