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Advanced [show]


Henry Leighton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean red cloak covering his clean studded leather. He has a small bristly mustache and wavy black hair. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Courier, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern.

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Carter

Voice: American accent

Attributes [hide]

Henry Leighton, Male Human Warrior 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 14 (+2)12 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Diggory Quinton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a mace on his belt and is in decent physical shape. His black hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and to reunite with his absent mother

Ideals: Fighting, Joker, Professionalism. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Diggory Quinton, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Banded agate (13 gp). Hematite (13 gp). Star rose quartz (60 gp). Aquamarine (600 gp).


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his white hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and to end his boredom

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Mentor. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

William Barton, Male Human Ranger 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 75 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)5 (-3) 18 (+4)12 (+1)
Skills Insight +7, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Atterton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Glassblower.

Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs

Flaws: Insane, PTSD, Fearful. Bonds: Religious, Job. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Dustin Atterton, Male Human Warlock 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 15 (+2)18 (+4)
Skills Medicine +5, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp. Sapphire pendant on gold chain (1800 gp). Gold dragon comb with red garnet eye (600 gp). A roughly beaten golden orb (180 gp). Old masterpiece painting (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Kirby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. He keeps his long silver hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted arcane powers by his dying sister.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Gilbert Kirby, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Golden yellow topaz (1100 gp).


Social Check DCs

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