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Advanced [show]


Shane Thackeray, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of hand crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He sports a long brown beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful brothel owner made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Justice, Entrepeneur. Bonds: Rich, Mentor. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Shane Thackeray, Male Human Aristocrat 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 11 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Peridot (30 gp). Black star sapphire (1200 gp). Sard (30 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Anderton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is slicked back into a classic pompadour. His gray eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur, Professionalism. Flaws: Shy. Bonds: Mentor. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Geoffrey Anderton, Male Human Commoner 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Nature +5, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is knotted and matted. He has brown eyes and a blue hat with a brown feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, John has worked very hard to control his curse. He then took over the family business and is one of the better Navigator for hire.

Motivation: Human compassion.

Flaws: Racist, Disease. Bonds: Job, Mentor. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

John Heiser, Male Human Barbarian 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 50 pp.


Social Check DCs


Adelard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His silver hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Adelard was raised in a hard working conservative environment. He worked as a nervous Cartwright and found it very stressful. He has drifted from career to career and currently works as a Cartwright.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Wentworth, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 18 (+4)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 14
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp. Red garnet (100 gp).


Social Check DCs


Balimaar Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He has a slight overbite and is overall scrawny. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: Born in the south to a Gardener, Balimaar learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Gardener.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Antagonistic, Hedonist, PTSD. Bonds: Job. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Balimaar Stanford, Male Human Expert 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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