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NPC Generator

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Advanced [show]


Trym Royston, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean green cloak covering his clean studded leather. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His eyes are a pleasant green.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Slave, Poor. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Trym Royston, Male Human Adept 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Performance +5, Survival +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Bernard Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His blonde hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Bernard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Persistence. Flaws: Insane, Depressed. Bonds: Military, Rich. Occupation: Crown-heir

Voice: Sleepy voice

Attributes [hide]

Bernard Coombs, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)14 (+2) 14 (+2)15 (+2)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. Hematite (13 gp). Coral (50 gp). Azurite (13 gp). Carnelian (80 gp).


Social Check DCs


Wymar Huxley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a black suit. His tied-back hair is chestnut. His face is scarred and worn.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Huxley, Male Human Expert 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 15 (+2)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 19000 cp. Star rose quartz (60 gp). Freshwater pearl (5 gp). 2 Alchemist’s fire. 3 Thunderstones. 3 Thunderstones.


Social Check DCs


Dustin Marston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast mountains. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Nature, In love. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Dustin Marston, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 10 pp. 1 Masterwork Musical instrument.


Social Check DCs


Randal Snape, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears brown trousers with violet and grey striped suspenders. He wears various colorful collared shirts. He has styled his red hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Joker, Optimist. Flaws: Insomniac. Bonds: Military. Occupation: Architect

Voice: American accent

Attributes [hide]

Randal Snape, Male Human Monk 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)14 (+2) 14 (+2)10 (+0)
Skills History +5, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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