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NPC Generator

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Advanced [show]


Theodoric Harrington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Laborer for hire.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Mentor, Job, Family. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Theodoric Harrington, Male Human Warrior 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 67 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Odo Fulton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a fancy grey suit. His left hand appears badly burned and disfigured. He has shaved his head bald. His eyes are likewise hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Disciplined, Persistence, Artistic, Fighting. Bonds: Attractive. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Odo Fulton, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Carnelian (20 gp). Banded agate (4 gp). Silver pearl (140 gp).


Social Check DCs


Heward Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel coat over a yellow low-cut shirt, and a Stetson hat upon his head. He is portly but not overly obese. He sports a flattop hair cut. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.

History: Heward hails from a village terrorized by gnolls. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Mundane. Bonds: Religious, Enemies, Rich. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Heward Kimberley, Male Human Druid 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1100 gp. Rose (60 gp). Violet garnet (900 gp). Peridot (60 gp).


Social Check DCs


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a feathered hat to cover his moderate length golden hair. His eyes are a pleasant blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: The child of a Server, who enjoyed hunting, Guy was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up spear and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Greedy, Disease. Bonds: Military, Nature. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Guy Kitchur, Male Human Aristocrat 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Persuasion +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Blue quartz (16 gp). Deep blue spinel (1400 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Adley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He wears a broad hat to hide his balding. His brown eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Peter was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Attractive, Military, Family, Immigrant. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Peter Adley, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs

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