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NPC Generator

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Advanced [show]


Alexandre Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown costume with the symbols of his god on his torso. His golden hair is unkempt and raggedy. His gray eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Clayton, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 15 (+2)9 (-1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Hematite (13 gp). Peridot (80 gp). Rhodochrosite (13 gp). Pink pearl (100 gp). 1 Minor magic item.


Social Check DCs


Gomory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with white highlights, and long red pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His golden hair is lengthy. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a mountains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has achieved small success as a Shepherd.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Greedy. Bonds: Nature, Job, Adventurer. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Mitchell, Male Human Druid 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)17 (+3) 15 (+2)7 (-2)
Skills Athletics +2, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Giant, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 400 gp.


Social Check DCs


Reynard Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His head has been shaved. He has several tiny ruby earrings on each ear.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insane, Forgetful. Bonds: Rich. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Reynard Oakley, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +4

Possessions: 400 gp. Amethyst (120 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Clayton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered bastard sword and tarnished bow as well. He has red hair. His fierce gray eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Godfrey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Disciplined, Gifted, Entrepeneur. Bonds: Family. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Clayton, Male Human Adept 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 43000 sp. Deep green spinel (50 gp).


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a violet and blue handkerchief worn on his left side. His red hair is smooth and relatively long. His blue unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Disease, Depressed, PTSD. Bonds: Nature, Military, Rich. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Trym Marston, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 15 (+2)4 (-3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1200 sp. Lapis lazuli (4 gp).


Social Check DCs

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