Everard Soames, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Farmer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Disciplined. Flaws: Hedonist, Disease. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Conrad Walpole, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man wears a white collared shirt and violet pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His silver hair is smooth and relatively long. This brown eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of drow once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often; and many drow want him driven away
Ideals: Athletic, Joker. Bonds: Enemies, Rich, Mentor. Occupation: Interpreter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 8000 sp. A small bag of saffron. (80 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (140 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hubert Conway, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his auburn hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born at the edge of vast mountains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: To share knowledge with the world; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Logical. Flaws: Sensitive. Bonds: Job, Nature, Adventurer. Occupation: Fisher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp. Moonstone (70 gp). Red spinel (80 gp).
Balimaar Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. His long red hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Logical. Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Sard (70 gp). Eye agate (8 gp). Rock crystal (70 gp). 4 Alchemist’s fire. 1 Thunderstones. 2 Smokesticks. 2 Smokesticks.
Ernest Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is styled in orderly dreadlocks. His green eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Ernest was born the youngest of three triplets. His first spouse was a Roofer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and to reunite with his absent mother
Ideals: Fighting, Athletic, Professionalism. Bonds: Family. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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