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Advanced [show]


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His head has been shaved. His thin eyebrows rest above his beady green eyes.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He has achieved small success as a Doctor.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Gunter Bentham, Male Human Bard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


John Alton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his left hand. His moppish brown hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and wishes to resurrect an old love

Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Poor, In love, Enemies. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

John Alton, Male Human Bard 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 500 gp.


Social Check DCs


Gerald Braxton, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. With bright chestnut hair and a scraggly beard. He has green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Doctor, Gerald learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Optimist. Flaws: Racist. Bonds: Adventurer, Job, Enemies. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Gerald Braxton, Male Human Druid 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Terran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Deep blue spinel (300 gp). Jet (90 gp).


Social Check DCs


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and revenge

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Gerald Perry, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 5 Acid flasks. 2 Alchemist’s fire.


Social Check DCs


Randal Halsey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a black costume with the symbols of luck on his torso. His hair is brown and curly. He has several tiny amber earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Pacifist, Fighting. Flaws: Mundane. Bonds: Rich. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Randal Halsey, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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