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Advanced [show]


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a grey scarf. He carries a battered crossbow and tarnished bastard sword as well. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. His first spouse was a Ruler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his daughter; and doesn't want to be a mason and was forced into it by his family

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Gomory Clare, Male Human Monk 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 12 (+1)4 (-3)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1200 gp. Jade (120 gp). Hematite (8 gp). Violet garnet (900 gp). Amethyst (120 gp).


Social Check DCs


Henry Reid, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His hair is cut close to his head. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.

Motivation: To be a Unemployed again; and someone believes him a fraud

Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Job, Military, Enemies. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Henry Reid, Male Human Monk 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Intimidation +6, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Frederick Middleton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green shirt with thin tan vertical stripes and pastel pants, he is not a threatening figure. His golden hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted arcane powers by his dying brother.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Disciplined, Gifted. Bonds: Adventurer, Rich, Family. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Frederick Middleton, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 13 (+1)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Auran, Orc, Aquan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Chrysoprase (30 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Balimaar Atterton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his green robe and has his longsword always slung over his shoulder. With a patchy golden beard and wild golden hair. His face is covered beneath a completely black helmet.

Personality: This man loves singing and to teach people singing more than just about anything. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he feels that his past leaves him morally obligated to help

Ideals: Artistic, Gifted, Logical. Flaws: Shy. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Balimaar Atterton, Male Human Adept 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 10 pp. Amber (150 gp). Amber (150 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. He sports a flattop hair cut. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.

History: Gerald was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Navigator again; and retire the richest man in the south

Ideals: Entrepeneur, Justice, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Gerald Dryden, Male Human Rogue 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Smoky quartz (40 gp). Black star sapphire (1100 gp). Sardonyx (40 gp).


Social Check DCs

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