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NPC Generator

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Conrad Branson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel armored body suit, with a simple brown line shooting up and back down. His chestnut hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Conrad embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. Through the years after Conrad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Conrad's mother didn't care for him much, and the feeling was mutual. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Conrad never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: In love. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Conrad Branson, Male Human Adept 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs


Anthony Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He is portly but not overly obese. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are green and beady.

Personality: He dislikes all the random violence that takes place in the north. He is obsessed with his god.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Bounty Hunter

Voice: Spits words with contempt

Attributes [hide]

Anthony Kendall, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 18 (+4)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp. 2 Smokesticks.


Social Check DCs


Miles Elton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Flaws: Insomniac, Insane, Impulsive. Bonds: Poor, Family. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Miles Elton, Male Human Cleric 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)17 (+3) 17 (+3)11 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Draconic, Auran, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his sai ready. His hair is white, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he feels threatened by others

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Everard Halsey, Male Human Druid 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)10 (+0) 7 (-2)8 (-1)
Skills Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theodoric Upton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear green pants and tee shirts. He wears his black hair down. His eyes are brown and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's mother didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Mentor, Job. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Upton, Male Human Barbarian 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs

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