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NPC Generator

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Advanced [show]


John Lindsay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long golden hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: John was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Justice. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

John Lindsay, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)8 (-1) 8 (-1)16 (+3)
Skills Medicine +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3200 sp.


Social Check DCs


Ralf Shipley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His white hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: Born in the east his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To be a Stableman again.

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Job, Poor, Immigrant. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Ralf Shipley, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Heward Woods, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black tunic with pastel highlights, and long tan pants that bunch up around his shoes. With bright chestnut hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Carpenter, Heward learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He has a crush on the local Baker; and to be a baker again

Ideals: Athletic, Logical. Bonds: Attractive, Job, Has a crush. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Heward Woods, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 18000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He typically wears brown cloth garments or leather armor, and his gloved hand is found clutching a whip. He has a long auburn beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a dire rats raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Religious, Enemies. Occupation: Performer

Voice: American accent

Attributes [hide]

Aldous Marley, Male Human Rogue 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +7, History +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a pastel scarf. He has a slight overbite and is overall scrawny. He has done his best to style his white hair to look like a famous performer. His eyes are green and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Selfish. Bonds: Rich, Adventurer, Family. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Everleigh, Male Human Commoner 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)18 (+4) 10 (+0)18 (+4)
Skills Persuasion +7, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Gnoll, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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