Miles Clayton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in grey turtlenecks beneath a black coat with yellow slacks and is in decent physical shape. His hair is black, silky, and of moderate length. He has brown eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.
History: Miles lived on a farm with his mother, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Optimist, Pacifist. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 6 (-2) | 16 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 29000 cp.
Roger Alston, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a long, green, dusty cloak. He sports a long silver beard, and similarly colored long hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He dislikes all the random violence that takes place in the south. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and to reunite with his old friends
Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Military, Nature, Adventurer. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Ralf Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. His long golden hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 5 (-3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Dean Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. His red hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Insomniac, Insane. Bonds: Slave. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Anselm Spaulding, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His golden hair is cut short. His gray eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.
History: He was raised by priests from a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Opinionated, Entrepeneur. Bonds: Religious, Mentor. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 12 (+1) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Coral (40 gp).
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