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NPC Generator

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Advanced [show]


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Locksmith. His chestnut hair is unkempt and raggedy. This violet eyed northerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the north. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Wymar Weld, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 18 (+4)16 (+3)
Skills Animal Handling +7, Deception +6
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Royston, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has a slight overbite and is overall scrawny. His long red hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Lewis was raised in a hard working conservative environment. A gifted student he started as a Jeweler, but he got bored and became a Doctor. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Job, Immigrant. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Lewis Royston, Male Human Rogue 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5

Possessions: 1000 gp. Golden yellow topaz (1000 gp).


Social Check DCs


Bertram Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish blonde hair is in a traditional bowl cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and to unite with his sister

Ideals: Entrepeneur, Justice. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Tewksbury, Male Human Aristocrat 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Chrysoberyl (70 gp).


Social Check DCs


Alex Garrick, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears many layers of old clothing at all times. He wears a top hat to cover his moderate length golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Mundane. Bonds: Poor, Mentor. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Alex Garrick, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp.


Social Check DCs


Gilbert Clayton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an entirely blue suit with brown socks and a vest with buckled shoes. His chestnut hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Layabout profession.

History: Gifted from a young age, Gilbert studied abroad. His necromantic abilities were realized during a raid on his village. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Gilbert Clayton, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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