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NPC Generator

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Advanced [show]


Everard Blythe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Layabout again; and wants to work out more often

Ideals: Athletic, Opinionated. Bonds: Job, Immigrant. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Everard Blythe, Male Human Rogue 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his brown hair in a flapper bob. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Disease, Shy, Mundane. Bonds: Military. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Arnold Shelly, Male Human Expert 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30 pp. White opal (500 gp). Moss agate (10 gp). Iolite (80 gp).


Social Check DCs


Gomory Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is physically well-built. His long brown hair is drawn into a two foot long braid. His brown eyes are slightly larger than normal.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Gifted. Flaws: Depressed. Bonds: Job, In love, Family. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Gomory Brady, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Shane Beitz, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of quarterstaffs on his belt, each one with a aquamarine on the hilt. He wears his chestnut hair up. He has green eyes and a white hat with a violet feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Philantrophist. Bonds: Religious, Enemies. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Shane Beitz, Male Human Fighter 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Guy Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is kept up in a ponytail inside a broad hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Guy hails from a village terrorized by drow. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Enemies, Military, Religious. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

Guy Denholm, Male Human Bard 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 5 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 5 (-3)9 (-1) 10 (+0)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Obsidian (5 gp). Pink pearl (160 gp). Deep blue spinel (900 gp). Blue quartz (5 gp).


Social Check DCs

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