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NPC Generator

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Advanced [show]


Patrick Mori, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large silver tufts of hair around his ears. His gray unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Weaver mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic, Hedonist. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Mori, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Hugh Churchill, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. His auburn hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a slaver, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Hugh was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Spice Merchant. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Immigrant, Mentor. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Hugh Churchill, Male Human Monk 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 32000 sp. Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Theodoric Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and green robe with the hood down. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Scribe in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and many orcs want him driven away

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Theodoric Blyth, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). Old masterpiece painting (700 gp). Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). He has done his best to style his red hair to look like a famous performer. His eyes are green and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Gifted. Bonds: Attractive, Adventurer, Enemies, Debt. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Gerald Branson, Male Human Sorcerer 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Nature +6, Survival +6
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Gnome
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 90 pp. Smoky quartz (50 gp). Smoky quartz (50 gp). Aquamarine (1300 gp).


Social Check DCs


Anselm Washington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear green clothing when he does not wear armor. His red hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Artistic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Anselm Washington, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 8 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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