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NPC Generator

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Advanced [show]


Gomory Garfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 7 years old his parents immigrated from the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Gomory Garfield, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 5 (-3)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp.


Social Check DCs


Don Pickering, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. He has no hair. His hazel eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the north his family was never financially stable. In his 16th year, his parents were killed by a dire rats raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother.

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Poor, Enemies. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Don Pickering, Male Human Ranger 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 23000 sp. Tourmaline (70 gp). Rock crystal (80 gp). Azurite (5 gp).


Social Check DCs


Hunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. He keeps his chestnut hair in a pixie cut. He has blue eyes and a brown hat with a black feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A powerful slaver made him what he is. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He now owns his own business.

Motivation: Expand his business.

Ideals: Joker. Bonds: Attractive, Immigrant, Mentor, Job. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Hunter Staurheim, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Solomon Clifton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green shirt with thin blue vertical stripes and black pants. He has wavy golden hair. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Glassblower. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Jeweler, who enjoyed hunting, Solomon was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Glassblower for hire.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Flaws: Antagonistic, Ugly. Bonds: Job, Nature, Enemies. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Solomon Clifton, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Aldous Barton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a green deerstalker hat and green clothes. His chestnut hair is heavily combed to the right. He has violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Addict. Bonds: Job, Adventurer, Military. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Aldous Barton, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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