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NPC Generator

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Advanced [show]


Geoffrey Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is short and black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Insane, Shy. Bonds: Adventurer. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Geoffrey Bradly, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)7 (-2) 16 (+3)10 (+0)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 500 gp. Tiger eye turquoise (8 gp). Silver pearl (40 gp). Azurite (8 gp). 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Disguise kit. 1 Silk rope.


Social Check DCs


Godfrey Alton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west, but his parents moved at a very young age to the north. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Philantrophist. Flaws: Racist. Bonds: Immigrant, Rich, Adventurer. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Godfrey Alton, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Bertram Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan tunic with black highlights, and long brown pants that bunch up around his shoes. He wears his hair in dreadlocks. His half smiles and amber eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Bertram studied abroad. His necromantic abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Joker, Gifted. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Job. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Bertram Ramsey, Male Human Sorcerer 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 700 gp.


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Charles was born with his father's beautiful face. While studying, he fell in love. They married and had a son. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: To be a Painter again.

Flaws: Impulsive. Bonds: Attractive, Poor, In love, Job. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Charles Snape, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Medicine +5, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 90 pp. Eye agate (9 gp). Star rose quartz (20 gp). Blue quartz (9 gp). 2 Holy water.


Social Check DCs


Anselm Hallewell, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is heavily combed to the left. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Antagonistic. Bonds: Family, Job. Occupation: Mason

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Hallewell, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 8 (-1)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs

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