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NPC Generator

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Advanced [show]


Wymar Bradley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is braided into rings. His amber eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast desert. Cursed with a spirit at a very young age, Wymar has worked very hard to control his curse. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Wymar Bradley, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)15 (+2) 6 (-2)13 (+1)
Skills Animal Handling +0, Nature +4
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. Deep blue spinel (300 gp). Alexandrite (300 gp).


Social Check DCs


Alex Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Roofer for hire.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Joker, Professionalism, Gifted. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Alex Marleigh, Male Human Monk 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Lance Thorpe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length chestnut hair. His amber unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Disease, Mundane. Bonds: Rich, Immigrant, Religious. Occupation: Roofer

Voice: Switch between two voices

Attributes [hide]

Lance Thorpe, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Kelsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of magic around his neck, and a flail on his belt and is in decent physical shape. His blonde hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Insomniac, Shy. Bonds: Adventurer. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

William Kelsey, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 30000 cp.


Social Check DCs


Charles Westcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a faded coat and loose pants complete with wide-brimmed hat, and his gloved hand is found clutching a longbow. He has a small bristly mustache and wavy red hair. His eyes are brown and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic, Fearful. Bonds: Religious, Job. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Charles Westcott, Male Human Adept 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp.


Social Check DCs

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