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NPC Generator

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Advanced [show]


Charles Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Depressed. Bonds: Adventurer, Attractive. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Charles Huckabee, Male Human Wizard 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 3000 sp.


Social Check DCs


Arnold Warwick, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. He has moderate length auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a mountains tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Insomniac, Shy. Bonds: Attractive, Nature. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Arnold Warwick, Male Human Paladin 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Theodoric Shelly, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. His auburn hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was raised in a white middle class family as the only child. He has had some formal music training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family.

Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Theodoric Shelly, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in green turtlenecks beneath a tan coat with brown slacks. His black hair is knotted and matted. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.

History: Gifted from a young age, Aldous studied abroad. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He was granted martial powers by his dying sister.

Motivation: He wants revenge against gnolls.

Ideals: Justice, Gifted. Bonds: Attractive, Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Aldous Atterton, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 17 (+3)16 (+3)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Norton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His hair is short and auburn. This violet eyed easterner is not easily forgotten.

Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by giants. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Norton, Male Human Sorcerer 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 23 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)16 (+3) 7 (-2)16 (+3)
Skills Medicine +1, Persuasion +6
Senses Passive Perception 8
Languages Common, Druidic, Ignan, Draconic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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