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Advanced [show]


Hugh Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. His brown hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: The child of eastern immigrants he idolized his father. His first spouse was a Courier, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted necromantic powers by his dying sister.

Motivation: He wants to get laid; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Gifted. Bonds: Immigrant, Family, Has a crush. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Hugh Hayden, Male Human Expert 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. Alexandrite (1000 gp). Blue quartz (4 gp).


Social Check DCs


Patrick Dumph, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He keeps his long silver hair kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Antagonistic, Impulsive, PTSD. Bonds: Rich. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Patrick Dumph, Male Human Warrior 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Red spinel (60 gp). Violet garnet (1100 gp). 1 Minor magic item.


Social Check DCs


Don Abram, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports violet clothing, slightly heavier than average wear. His brown hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to be a brewer again

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Enemies, Job. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Don Abram, Male Human Warlock 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. Blue quartz (11 gp). Rhodochrosite (11 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Roger Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin pastel vertical stripes and white pants. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: Roger lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his son.

Ideals: Fighting, Professionalism. Bonds: Attractive, Immigrant, Family. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Roger Beitz, Male Human Warrior 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lewis Soames, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He usually wears his brown robe and has his lance always slung over his shoulder. His white hair is singed and shortened. His amber eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 17th year, his parents were killed by a goblins raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Lewis Soames, Male Human Cleric 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)8 (-1) 13 (+1)17 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs

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