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NPC Generator

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Advanced [show]


Chad Mitchell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Shepherd. His white hair is thinning but still full. He has amber eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: Chad was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Shy. Bonds: Family, Military. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Chad Mitchell, Male Human Aristocrat 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Freshwater pearl (11 gp). Chrysoprase (80 gp). 1 Simple lock.


Social Check DCs


Everard Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair and beard is wavy and long. This brown eyed easterner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Everard's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and sabotage a competitor

Ideals: Justice. Flaws: Selfish, Antagonistic. Bonds: Nature, Job. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Everard Tickle, Male Human Druid 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 12 (+1)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 15000 cp.


Social Check DCs


Arnold Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His brown hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: Born in the east to a Cartwright, Arnold learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Ideals: Persistence, Impeccable. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Hadley, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is heavily combed to the right. His eyes are a pleasant brown.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He works hard and plays hard.

History: The child of western immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Wymar Marlee, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Banded mail. 1 Darkwood Buckler. 1 Darkwood Shield.


Social Check DCs


Balimaar Harrington, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Map Maker. He carries with him a set of hand crossbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a flapper bob. His brown eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He has never given up on his music dream.

Motivation: Wants to raise his children well; and to end his boredom

Ideals: Fighting, Artistic. Flaws: Shy, Mundane. Bonds: Family, Nature. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Balimaar Harrington, Male Human Bard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 18 (+4)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Aquamarine (400 gp). Moss agate (16 gp). Sard (80 gp). Tiger eye turquoise (16 gp).


Social Check DCs

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