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NPC Generator

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Advanced [show]


Alex Stratford, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by sweets. His head has been shaved. His blue unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the east. Cursed with lycanthropy at a very young age, Alex has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Disease, Antagonistic, Insane. Bonds: Poor. Occupation: Knight

Voice: Mousy voice

Attributes [hide]

Alex Stratford, Male Human Aristocrat 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 5 (-3)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 200 gp. Banded agate (9 gp). Smoky quartz (50 gp).


Social Check DCs


Hugh Berkeley, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large green jacket, he is not a threatening figure. His hair is silver and curly. He has several tiny jet earrings on each ear.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Hugh lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Depressed, Addict. Bonds: Rich, Family, Adventurer. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Hugh Berkeley, Male Human Warrior 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 16 (+3)6 (-2)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Roger Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His golden hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Military. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Roger Stapleton, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)5 (-3) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +0 / 2d4-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 2000 sp. Tiger eye turquoise (13 gp). Alexandrite (1400 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Remington, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His white hair is drawn into a tight pony tail with a clover scrunchie. His fierce hazel eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: Dean lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dean took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: He has money and likes to spend it; and doesn't want to be a mayor and was forced into it by his family

Ideals: Opinionated. Flaws: Fearful. Bonds: Family, Nature, Rich. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Remington, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 16 (+3)13 (+1)
Skills Medicine +6, Nature +6
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Percival Bradford, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. He has done his best to style his black hair to look like a famous performer. His eyes, though not visible through his cowl, are amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his poetry dream.

Motivation: An old rival family wants him found.

Ideals: Justice, Artistic. Bonds: Attractive, Family, Military. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Percival Bradford, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 17 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2500 sp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs

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