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NPC Generator

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Advanced [show]


Dean Perry, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in green turtlenecks beneath a grey coat with blue slacks. His auburn hair has been sun bleached extensively. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: The child of western immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Flaws: Impulsive. Bonds: Poor, Guardian, Immigrant, Family. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Dean Perry, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 15 (+2)5 (-3)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp.


Social Check DCs


John Elton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean black cloak covering his clean studded leather. He is an epitome of beauty. His chestnut hair is heavily combed to the right. His eyes are likewise blue. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, John grew up listening to his father's many stories. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Ideals: Logical. Bonds: Attractive, Job, Adventurer, Military. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

John Elton, Male Human Ranger 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. Malachite (15 gp). Chrysoprase (80 gp). Rhodochrosite (15 gp). Hematite (15 gp).


Social Check DCs


Godfrey Wellington, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a large green jacket. He has wavy golden hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and to protect his home

Ideals: Artistic. Flaws: Disease. Bonds: Religious, Rich, Guardian. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Wellington, Male Human Barbarian 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 84 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)6 (-2) 11 (+0)14 (+2)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Hunter Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is heavily combed to the right. He is baby faced.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: Hunter hails from a village terrorized by orcs. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To unite with his sister; and a deep hatred of orcs

Ideals: Logical. Bonds: Enemies, Adventurer, Family. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Hunter Conway, Male Human Sorcerer 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)18 (+4)
Skills Nature +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 6000 sp.


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is lazy, self-centered, vain, and jealous.

History: A powerful necromancer made him what he is. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Mentor, Adventurer, Job. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Trym Whitby, Male Human Adept 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Chain shirt. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs

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