Theodoric Weston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has wavy red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Theodoric studied abroad. He helped his mother out around the business and became quite the natural. He has achieved small success as a Sculptor.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Conrad Marlee, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His tied-back hair is chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and retire the richest man in the east
Ideals: Philantrophist, Entrepeneur, Athletic. Flaws: Insane, Shy. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item.
Lance Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with broad hat. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is afraid of women and trembles around them
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the large cave and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 800 gp. Brass mug with jade inlays (500 gp).
Frederick Hartford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing black shirts, loose pants, and blazers most of the time. He has wavy red hair. His eyes, though not visible through his cowl, are brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.
History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the old dungeon and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Depressed, Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Tim Holton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is always cut to a buzz. His eyes are a pleasant hazel.
Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.
History: He was born in the north, but his parents moved at a very young age to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Religious. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 11 (+0) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!