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Advanced [show]


Bertram Coombs, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Bertram was born on a far northern desert where he grew up under the tutelage of his mother, an expert Banker. He used his abilities to travel the world and help people.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Has a crush, Mentor. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Bertram Coombs, Male Human Warlock 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Athletics +6, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 33000 sp. 1 Thunderstones. 2 Holy water. 2 Holy water.


Social Check DCs


Solomon Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of magic on his torso. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He wants revenge against drow; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Nature, Job, Enemies. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Solomon Byron, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Washington, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Optimist, Extrovert. Bonds: Religious. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Theobald Washington, Male Human Warlock 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Auran, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Blankley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries axes. His black hair is matted, messy, and big. His hazel eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Alexandre Blankley, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)13 (+1) 16 (+3)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp. Bloodstone (60 gp). Amethyst (60 gp). Zircon (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Dalton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.

History: Born in the east to a Healer, Odo learned a great deal about his mother's area of expertise. Odo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Healer. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Odo Dalton, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs

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