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NPC Generator

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Advanced [show]


Roger Springfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Rich, Immigrant. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Roger Springfield, Male Human Rogue 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His top hat is riddled with cuts and holes. His eyes are blue and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his mother.

History: Arnold hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Fidget, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Reynard Sherwood, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and very much looks the part of a Painter. His skin is also unnaturally pale. With bright chestnut hair and a scraggly beard. His eyes are likewise brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Engraver, but he was a colossal failure. He has drifted from career to career and currently works as a Painter.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Mundane, Antagonistic. Bonds: Job. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Reynard Sherwood, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)6 (-2) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Moss agate (12 gp). Bloodstone (50 gp).


Social Check DCs


William Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a tan suit. His golden hair is greasy and uncared for. He has violet eyes.

Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.

History: A powerful wizard made him what he is. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Mentor, Enemies. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

William Spaulding, Male Human Rogue 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 11 (+0)18 (+4)
Skills Deception +7, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Lapis lazuli (10 gp). Black pearl (700 gp). Silver pearl (110 gp). Azurite (10 gp).


Social Check DCs


William Jacobs, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is heavily combed to the right. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of northern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Passionate, Logical. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

William Jacobs, Male Human Ranger 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)9 (-1) 6 (-2)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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