Odo Mitchell, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a small bristly mustache and wavy golden hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Odo has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love.
Flaws: Shy, Disease. Bonds: In love, Rich. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp.
Anselm Eastoft, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a green shirt with thin pastel vertical stripes and green pants. His red hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. Energy wise he seems alert and responsive.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has money and likes to spend it.
Ideals: Professionalism. Bonds: Rich, Attractive, Military, Adventurer. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Rolf Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a tan poncho over his likewise colored trousers and shirt. He wears his brown hair down. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy and tries to find solutions quickly.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly, Lazy. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item.
Norman Spalding, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the four houses of cards around his neck, and a pickaxe on his belt. He is bald on top and has large blonde tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Shepherd
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Sard (40 gp). Fiery yellow corundum (1100 gp). Deep blue spinel (400 gp). Deep blue spinel (400 gp).
Gilbert Presley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. He has a dull look in his amber eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist. Bonds: Poor, Adventurer, Nature, Job. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
