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NPC Generator

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Advanced [show]


Randal Dudley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries maces. His white hair is cut short with large spiked bangs in the front. His hazel eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Fighting, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Interpreter

Voice: Sounds elderly

Attributes [hide]

Randal Dudley, Male Human Warrior 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Stafford, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft green waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His moppish chestnut hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Terse. Bonds: Rich. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Nicholas Stafford, Male Human Warrior 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Artisan’s tools. 1 Superior lock. 1 Small steel mirror.


Social Check DCs


Theodoric Bentham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Many dire rats want him driven away; and sabotage a competitor

Flaws: Antagonistic, Addict. Bonds: Poor, Job, Enemies. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Theodoric Bentham, Male Human Adept 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 pp. Obsidian (9 gp). Lapis lazuli (9 gp). Star ruby (1500 gp). Rhodochrosite (9 gp). 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Trey Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with red highlights, and long grey pants that bunch up around his shoes. He carries with him a set of pickaxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy. His eyes are gray.

Personality: Eccentric and domineering, Trey will drive conversation. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Fighting, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Trey Skelton, Male Human Rogue 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Langdon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Fisher does. His chestnut hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Fisher job and began his own company from there.

Motivation: He wants to get laid.

Flaws: Shy, Disease. Bonds: Job, Has a crush, Adventurer. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Drogo Langdon, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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