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Advanced [show]


William Rowley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has done his best to style his brown hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the ruined castle and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Rowley, Male Human Ranger 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Tourmaline (70 gp). Rock crystal (60 gp). Moonstone (60 gp).


Social Check DCs


Norman Langley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair is kept up in a ponytail inside a deerstalker hat. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Animals are drawn to him, and he is able to talk to them.

History: The child of western immigrants he idolized his father. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Norman Langley, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Don Barton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is greasy and uncared for. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better kind of golem.

Motivation: Wants his loneliness to end; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Ugly. Bonds: Has a crush, Adventurer, Family. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Don Barton, Male Human Monk 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)14 (+2) 7 (-2)12 (+1)
Skills Investigation +4, Stealth +1
Senses Passive Perception 8
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Golden pearl (130 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Everard Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was a Beggar, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Ideals: Passionate, Fighting. Flaws: Disease, Insane, PTSD. Bonds: Attractive. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Everard Marlee, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Infernal, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Further expansion of business; and he feels threatened by others

Flaws: Fearful, Mundane. Bonds: Attractive, Job, Military. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Guy Gracey, Male Human Adept 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)9 (-1) 13 (+1)18 (+4)
Skills Insight +3, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Minor magic item.


Social Check DCs

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