Balimaar Ashton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He carries with him a set of axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His amber eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Balimaar was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Ideals: Fighting, Persistence. Flaws: Ugly, Shy, Antagonistic, Depressed. Occupation: Stableman
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp.
Norman Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely green suit with brown socks and a vest with buckled shoes. His tied-back hair is black. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Norman has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants to work out more often; and revenge
Ideals: Athletic, Artistic. Flaws: Insomniac, Disease. Bonds: Enemies. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Asheton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Sellsword and occasionally as a mercenary.
Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends
Ideals: Opinionated. Flaws: Racist. Bonds: Job, Poor, Adventurer. Occupation: Sellsword
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Red-brown spinel (130 gp). Bloodstone (20 gp). Amethyst (130 gp).
Rolf Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long black beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small island village. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Rolf's mother didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Ralf Reed, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fancy yellow suit. He keeps his blonde hair in a pixie cut. His gray unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Athletic, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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