Bernard Watson, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and is wearing a long, blue, dusty cloak. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is an amazing painter.
History: Born in the west to a Spice Merchant, Bernard learned a great deal about his father's area of expertise. His childhood dream was to be a Priest, but he was a colossal failure. He was granted arcane powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to get laid
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Job, Has a crush. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Nicholas Addington, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a white and black robe with the hood down, and sports empty pouches on his belt. With bright black hair and a scraggly beard. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Nicholas hails from a village terrorized by brigands. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to reunite with his absent mother
Ideals: Justice. Flaws: Secretive. Bonds: Enemies, Family. Occupation: Herbalist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2400 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Trym Tickle, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear tan tank tops with green pants. He keeps his auburn hair in a flapper bob. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the south. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Jeweler for the past few years.
Motivation: A deep hatred of dire rats; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 1000 sp.
Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky blue painted plate armor. His hair is short and white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: This man loves music and to teach people music more than just about anything. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Anselm studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted arcane powers by his dying brother.
Motivation: He loathes his own lifestyle; and someone believes him a fraud
Ideals: Artistic, Gifted. Flaws: Selfish, PTSD. Bonds: Attractive. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20000 cp. Alexandrite (400 gp). Blue sapphire (700 gp). Hematite (7 gp).
Tim Carlton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey leather gloves, a grey jacket, and tight pants. He sports a long chestnut beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He was granted psionic powers by his dying sister.
Motivation: To get a good night's sleep; and he loathes his own lifestyle
Ideals: Justice, Gifted. Flaws: Antagonistic, Disease, Insomniac. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Ignan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Shield.
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