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Advanced [show]


Diggory Darby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.

History: Diggory was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Disciplined, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Diggory Darby, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Superior lock. 1 Healer’s kit.


Social Check DCs


Gomory Morley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He wears his white hair up in a very large beehive style do. His eyes are a pleasant amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Family, Poor. Occupation: Stableman

Voice: Gruff and masculine

Attributes [hide]

Gomory Morley, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 12 (+1)8 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 3 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Don Ryland, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy blue pantaloons and a brown scarf. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was a soldier and died while he was still young. Don was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Military, Rich. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Don Ryland, Male Human Warrior 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)5 (-3) 12 (+1)12 (+1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Bertram Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is cut short. His eyes, though not visible through his cowl, are amber.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Selfish. Bonds: Attractive, Religious, Immigrant, Job. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Bertram Pinkerton, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 50 pp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Cloth of gold vestments (110 gp).


Social Check DCs


Ernest Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a green and yellow robe with the hood down. He is muscular with a powerful set of arms. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Locksmith business at a young age. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Locksmith like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Ernest Bradshaw, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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