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NPC Generator

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Advanced [show]


William Ryland, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. He wears a colorful flower in his black hair. His eyes are violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid.

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Has a crush. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

William Ryland, Male Human Monk 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 62 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)8 (-1) 12 (+1)14 (+2)
Skills Arcana +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 sp. Chalcedony (30 gp).


Social Check DCs


John Milton, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears black leather gloves, a black jacket, and tight pants. His long blonde hair reaches down to his waist. His hazel eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: He got into the Sailor business at a young age. He was an apprentice working in his mother's forge. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Fearful. Bonds: Job, In love, Adventurer. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

John Milton, Male Human Commoner 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)11 (+0) 10 (+0)10 (+0)
Skills Athletics +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 900 gp. Tiger eye turquoise (14 gp). Chrysoberyl (130 gp). Alexandrite (200 gp). Azurite (14 gp).


Social Check DCs


Dean Westcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a grey feathered hat and grey clothes. He has blonde hair. His amber unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: Dean was born in the west. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Dean never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted, Persistence. Flaws: Ugly, Disease, Sensitive. Bonds: In love. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Dean Westcott, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 18000 cp. Aquamarine (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Hayes, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with broad hat, and is pretty ugly. He wears his red hair up. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small desert village. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and regain custody of his son

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Nature, Religious. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Hayes, Male Human Rogue 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)4 (-3) 13 (+1)12 (+1)
Skills Animal Handling +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a red collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has styled his black hair well, parting it to the right. His brown eyes peer out from beneath his feathered red hat.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Military. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Trym Brandon, Male Human Ranger 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 27000 cp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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