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Advanced [show]


Charles Westcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Charles Westcott, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)9 (-1) 16 (+3)12 (+1)
Skills Insight +6, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 70 pp. Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His right hand appears badly burned and disfigured. His small hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. In his 18th year, his parents were killed by a brigands raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Clerebold Staurheim, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Athletics +4, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Copeland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is well dressed, constantly wearing a grey suit, blue shirt, and brown tie, and his gloved hand is found clutching a hammer. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A powerful necromancer made him what he is. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Expand his business; and further expansion of business

Flaws: Depressed. Bonds: Job, Military, Mentor, Adventurer. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

William Copeland, Male Human Paladin 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Godfrey Blythe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His white hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: The child of a Mason, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and a strong sense of loyalty to human people

Ideals: Athletic, Passionate, Philantrophist. Bonds: Attractive, Nature. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Godfrey Blythe, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)7 (-2) 10 (+0)16 (+3)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


Dustin Pickering, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His hair is golden and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Dustin Pickering, Male Human Wizard 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1300 gp. Eye agate (15 gp). Alexandrite (900 gp).


Social Check DCs

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