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Advanced [show]


Diggory Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear green tank tops with tan pants. He is muscular with a powerful set of arms. He has blonde hair. His eyes, though not visible through his cowl, are gray.

Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Disease. Bonds: Military, Nature, Enemies. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Diggory Wilberforce, Male Human Adept 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 6 (-2)10 (+0)
Skills Animal Handling +0, History +4
Senses Passive Perception 8
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His brown hair is long and unkept. He is baby faced.

Personality: Calm and collected, he is a well trained Detective. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Ugly, Fearful. Bonds: Adventurer, Job, Rich. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Anselm Garfield, Male Human Monk 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)11 (+0) 9 (-1)15 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, blue, dusty cloak, and sports empty pouches on his belt. His tied-back hair is blonde. His brown eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the north. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: He wants to get laid; and he is unsatisfied with his job

Ideals: Pacifist, Fighting. Flaws: Shy. Bonds: Job, Has a crush. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Anselm Clare, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 16 (+3)16 (+3)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Terran, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Eye agate (11 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Gerald studied abroad. He helped his father out around the business and became quite the natural. He was granted arcane powers by his dying sister.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Livingstone, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ralf Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a black Stetson hat and black clothes. He carries a battered monstrous two handed axe and tarnished nunchaku as well. His golden hair has been sun bleached extensively. His eyes are brown and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Ralf studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting, Logical, Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Ralf Clapham, Male Human Druid 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Religion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 70 pp. Old masterpiece painting (1200 gp). Old masterpiece painting (1200 gp). Large well-done wool tapestry (100 gp).


Social Check DCs

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