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NPC Generator

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Advanced [show]


Ernest Carlisle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a violet suit, brown shirt, and violet tie. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered north to less war torn lands. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved

Ideals: Philantrophist. Flaws: Ugly, Addict, PTSD. Bonds: Slave. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Carlisle, Male Human Commoner 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Heward Dumph, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and curly. His eyes are likewise brown. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the large cave and found the beat up falchion and armor he uses now. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Heward Dumph, Male Human Monk 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Odo Churchill, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: The child of eastern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly. Bonds: Poor, Enemies, Military, Immigrant. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Odo Churchill, Male Human Cleric 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo England, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His hair is brown and very short. His eyes are a pleasant gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Adventurer profession.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Drogo England, Male Human Warrior 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)10 (+0) 16 (+3)9 (-1)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Bloodstone (50 gp). Violet garnet (500 gp). Banded agate (8 gp). Black star sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Justin Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a black low-cut shirt, and a small hat upon his head. His chestnut hair is still thick. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Justin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert, Artistic. Bonds: Attractive, Family, Military. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Justin Heiser, Male Human Warlock 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 16 (+3)11 (+0)
Skills Perception +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 1 Minor magic item.


Social Check DCs

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