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NPC Generator

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Advanced [show]


Theodoric Landon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a tan armored body suit, with a simple pastel line shooting up and back down. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Succubi in disguise. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined. Bonds: Attractive, Adventurer, Religious. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Theodoric Landon, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 34000 sp. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Stanley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Joker. Flaws: Addict, Secretive. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Balimaar Stanley, Male Human Commoner 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 53 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)9 (-1) 16 (+3)12 (+1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +6

Possessions: 600 gp. Amethyst (50 gp). Rock crystal (20 gp).


Social Check DCs


Trym Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Brewer. With bright white hair and a scraggly beard. His amber unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Trym was born on a far eastern desert where he grew up under the tutelage of his father, an expert Brewer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and to be a layabout again

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Heiser, Male Human Barbarian 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 55 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)6 (-2) 9 (-1)14 (+2)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 30 pp.


Social Check DCs


Miles Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair has been sun bleached extensively. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Miles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Opinionated, Joker. Flaws: Disease, Depressed. Bonds: Poor. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Miles Tewksbury, Male Human Wizard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp.


Social Check DCs


Alex Tyndall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He prefers to wear black pants and tee shirts. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.

Personality: He is mildly Human supremacist, though he does not identify as such. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Flaws: Disease, Racist, Depressed. Bonds: Military, Adventurer. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Alex Tyndall, Male Human Rogue 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Black velvet mask with numerous citrines (170 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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