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Advanced [show]


Balimaar Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with brown stripes complete with hood, and he perpetually has his hammer ready. He keeps his silver hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Balimaar Walpole, Male Human Ranger 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)6 (-2) 17 (+3)16 (+3)
Skills Deception +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 200 gp. Blue quartz (10 gp). Blue sapphire (800 gp). Golden yellow topaz (600 gp). Smoky quartz (50 gp).


Social Check DCs


Theobald Law, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, and he perpetually has his shortspear ready. His golden hair is greasy and uncared for. His thin eyebrows rest above his beady amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Dyer business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He became a Dyer soon after.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Theobald Law, Male Human Paladin 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. He has gleaming, smiling gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant, Nature. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Kyle Ramsay, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)18 (+4) 13 (+1)11 (+0)
Skills Athletics +1, Nature +6
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Celestial, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +6

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his green robe. His blonde hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of a Shoemaker, who enjoyed hunting, Kyle was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Kyle Livingstone, Male Human Aristocrat 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)10 (+0) 12 (+1)5 (-3)
Skills Deception +0, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. Deep blue spinel (1600 gp). Pink pearl (130 gp). Jasper (70 gp).


Social Check DCs


Simon Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His silver hair is knotted and matted. He has hazel eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Guard mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Enemies. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Dryden, Male Human Cleric 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 50 pp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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