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NPC Generator

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Advanced [show]


Gunter Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is cut short. His gray unseeing eyes seem to look past you.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gunter hails from a village terrorized by brigands. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: A deep hatred of brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Nature, Enemies, Slave. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Graham, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Bernard Kent, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he prefers to wear white pants and tee shirts. His moppish red hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Attractive, Immigrant, Slave, Enemies. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Kent, Male Human Wizard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)9 (-1) 14 (+2)7 (-2)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Chalcedony (20 gp). Jasper (20 gp). Brown-green garnet (40 gp).


Social Check DCs


Ralf Kensley, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his brown robe. He carries a battered lance and tarnished flail as well. He has auburn hair. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Shepherd for hire.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Ralf Kensley, Male Human Aristocrat 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Alex was born with his father's beautiful face. Like his father and his brother before him, after school he went straight into learning to become a Beggar. He then took over the family business and is one of the better Beggar for hire.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Immigrant, Attractive, Job. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Alex Emsworth, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Smoky quartz (30 gp). Star ruby (500 gp). 2 Alchemist’s fire.


Social Check DCs


Peter Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy tan suit. His hair is short and auburn. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a plains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To pay off his debts; and meet up once more with his childhood friend

Ideals: Philantrophist, Justice. Bonds: Attractive, Adventurer, Nature, Debt. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Peter Ridley, Male Human Ranger 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10 pp.


Social Check DCs

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