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NPC Generator

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Advanced [show]


Jocelyn Breeden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a brown costume with the symbols of luck on his torso, and his gloved hand is found clutching a club. His white hair is lengthy. His eyes are green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Impulsive. Bonds: Mentor, Job, Has a crush. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Jocelyn Breeden, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 10000 sp. Zircon (20 gp). Violet garnet (1000 gp). Blue star sapphire (1200 gp). Red-brown spinel (100 gp). 1 Minor magic item.


Social Check DCs


Randal Darby, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a simple violet robe with red stripes complete with hood. His skin is also unnaturally pale. His chestnut hair is styled in orderly dreadlocks. His amber eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Justice. Flaws: Ugly. Bonds: Slave, Religious, Mentor. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Randal Darby, Male Human Adept 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Miles Wentworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He sports a long white beard, and similarly colored long hair. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 4 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Miles Wentworth, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. 1 Masterwork Thieves’ tools. 1 Backpack.


Social Check DCs


Shane Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His hair is blonde, silky, and of moderate length. His amber unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Shane was born with his mother's beautiful face. His first spouse was a Scribe, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Opinionated. Flaws: Disease. Bonds: Slave, Attractive, Family. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Shane Winterbourne, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. Pink pearl (150 gp). Aquamarine (200 gp).


Social Check DCs


Tim Presley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.

History: Tim hails from a village terrorized by drow. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Many drow want him driven away; and to share knowledge with the world

Ideals: Logical. Flaws: Selfish. Bonds: Adventurer, Enemies, Job. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Tim Presley, Male Human Monk 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)14 (+2) 7 (-2)16 (+3)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4

Possessions: 500 gp. Coral (140 gp). Deep blue spinel (1600 gp). Moss agate (12 gp). Banded agate (12 gp).


Social Check DCs

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