Ralf Marlee, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. With bright brown hair and a scraggly beard. His violet eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.
History: Ralf lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and to be a carpenter again
Ideals: Joker, Philantrophist. Bonds: Family, Job. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: Jade (70 gp). Banded agate (13 gp). Deep blue spinel (600 gp).
Frederick Myerscough, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Painter for hire.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Impeccable, Optimist. Bonds: Poor, Job, Enemies. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Rylan, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. His white hair and beard is wavy and long. He has several tiny topaz earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.
History: Hunter was raised in a hard working conservative environment. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: He has passion for adventuring and risk; and he is greedy
Flaws: Selfish. Bonds: Rich, Religious, Job, Adventurer. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1100 gp. Fire opal (1500 gp).
Hugh Livingstone, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His auburn hair is thinning but still full. He is very pretty but has cold, dead eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Bonds: Attractive, Job, In love, Poor. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 55 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +3
Possessions: 6000 sp.
Roger Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south to a Junk Dealer, Roger learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To get a good night's sleep; and further expansion of business
Flaws: Fearful, PTSD, Mundane, Insomniac. Bonds: Job. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 10000 sp. Deep blue spinel (300 gp). Alexandrite (300 gp). 1 Minor magic item.
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