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NPC Generator

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Gilbert Barton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. He carries with him a set of morningstars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gilbert was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Gilbert Barton, Male Human Sorcerer 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Ignan, Aquan, Druidic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears dark leathers with embroidery. His white hair is lengthy and is close to two feet long. His eyes are likewise violet.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted arcane powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and he's attracted to the pc

Ideals: Disciplined, Gifted, Artistic. Flaws: Racist. Bonds: Immigrant. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Hugh Marlowe, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Climber’s kit.


Social Check DCs


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple yellow robe with brown stripes complete with hood. His blonde hair is lengthy. This brown eyed southerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.

History: Born in the south to a Architect, Percival learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Percival took refuge in the old dungeon and found the beat up sai and armor he uses now. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Nature. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Percival Morley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Conrad Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His tied-back hair is white. His eyes are gray and catlike.

Personality: Conrad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Conrad is combative with any and all who dare try his patience in the slightest.

History: He was born in the south. After coming to the age of reason, Conrad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Artistic, Justice, Gifted. Bonds: Immigrant, Has a crush. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Conrad Remington, Male Human Bard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 17 (+3)12 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Fiery yellow corundum (500 gp). Malachite (10 gp). Rhodochrosite (10 gp).


Social Check DCs


Alex Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his silver hair up in a very large beehive style do. His fierce amber eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Justice. Flaws: Insane. Bonds: Rich, Family. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Alex Blakeley, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)7 (-2) 16 (+3)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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