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Advanced [show]


Raymond Davenport, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears green trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. His silver hair is singed and shortened. His blue eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and he wants revenge against dire rats

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Raymond Davenport, Male Human Aristocrat 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Chrysoberyl (50 gp). 1 Minor magic item.


Social Check DCs


Thomas Wesley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears tattered old clothes, marred by chocolates. His long brown hair reaches down to his waist. His fierce gray eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Guardian, Rich. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Thomas Wesley, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)9 (-1) 13 (+1)6 (-2)
Skills Athletics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears green painted combat armor at almost all times. He has a hunchback. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Bertram Bradley, Male Human Warlock 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 20000 sp.


Social Check DCs


William Ryland, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak, and carries rapiers. His blonde hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. Days after completing his studies, news broke out that his hometown was attacked by brigands. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands; and sabotage a competitor

Ideals: Fighting, Joker. Bonds: Job, Poor, Enemies. Occupation: Tanner

Voice: German accent

Attributes [hide]

William Ryland, Male Human Warlock 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Malachite (16 gp). Alexandrite (500 gp).


Social Check DCs


Aldous Weld, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He hasn't been sleeping well lately.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Persistence, Professionalism. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Aldous Weld, Male Human Bard 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2700 sp.


Social Check DCs

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