Frederick Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His blonde hair is lengthy. His amber unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.
History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Disciplined. Flaws: Disease, Lazy. Bonds: Attractive, Poor. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 500 gp. Jade (100 gp). Deep blue spinel (900 gp).
Gerald Staurheim, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying golden hair a little too much giving a sharp golden color. He has violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Rich, Has a crush, Adventurer. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 500 gp. Jeweled anklet (2000 gp). A silver and pearl hairclip (70 gp).
Anselm Palomarez, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears a blue cloak and cross-gartered black stockings. His blonde hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He has passion for adventuring and risk; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Bookbinder
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. Golden pearl (110 gp). Deep green spinel (110 gp). Chalcedony (70 gp).
Wymar Mitchell, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a simple red robe with grey stripes complete with hood. His brown hair is cut short with large spiked bangs in the front. His fierce violet eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Ploughman, who enjoyed hunting, Wymar was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 5000 sp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp).
Bertram Payton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue costume with the symbols of luck on his torso. He has styled his white hair well, parting it to the right. His eyes are brown and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is frequently practicing swordplay.
History: Bertram was born in the north. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Persistence. Bonds: Job, Military, Adventurer. Occupation: Farmer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Carnelian (70 gp). Red spinel (70 gp).
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