Charles Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a brown cloak and cross-gartered tan stockings. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of illithids once and for all.
History: Charles lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Emotional. Bonds: Enemies, Family, Job. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. Blue sapphire (400 gp). Obsidian (16 gp). Onyx (50 gp). Violet garnet (1000 gp). 1 Minor magic item.
Diggory Oakley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses in blue turtlenecks beneath a white coat with yellow slacks. He is tall, broad shouldered and powerfully built. His red hair is kept up in a ponytail inside a top hat. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the north, but his parents moved at a very young age to the south. His mother was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Optimist, Persistence. Bonds: Adventurer, Immigrant, Family. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Hematite (15 gp). White opal (600 gp). Deep green spinel (130 gp).
Patrick Beckwith, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a black coat over a white low-cut shirt, and a feathered hat upon his head. His hair is white and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Patrick was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Tanglefoot bags. 3 Thunderstones. 3 Thunderstones. 4 Alchemist’s fire.
Drogo Alton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length golden hair. His blue eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.
History: Born in the east to a Blacksmith, Drogo learned a great deal about his father's area of expertise. He worked as a nervous Blacksmith and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 13000 sp.
Roger Preston, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears dark leathers with embroidery. His black hair is matted, messy, and big. His violet eyes dart from person to person.
Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 5 years old his parents immigrated from the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light steel shield.
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