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NPC Generator

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Advanced [show]


Trym Wade, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He is physically well-built. His hair is silver and curly. He has green eyes.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To prove his worth to the world; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Impeccable, Entrepeneur. Flaws: Shy, Impulsive. Bonds: Family. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Trym Wade, Male Human Adept 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 4000 sp. Bloodstone (80 gp).


Social Check DCs


Ernest Paxton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy yellow suit. His long black hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Further expansion of business; and wants his loneliness to end

Flaws: Secretive. Bonds: Attractive, Has a crush, Adventurer, Immigrant, Job. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Paxton, Male Human Fighter 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Insight +3, Nature +6
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp. Iolite (20 gp). Amber (50 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his left hand. His chestnut hair is slicked back into a classic pompadour. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Optimist, Entrepeneur. Bonds: Attractive, In love, Family, Rich. Occupation: Slave Trader

Voice: High pitched and raspy

Attributes [hide]

Geoffrey Marlee, Male Human Paladin 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills Arcana +7, Athletics +6
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Orc, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1600 gp.


Social Check DCs


Bertram Northcott, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He typically wears grey cloth garments or leather armor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Bertram has worked very hard to control his curse. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Bertram Northcott, Male Human Ranger 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 10 (+0)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerald Colby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large white tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Mayor, Gerald learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He became a Mayor soon after.

Motivation: Sabotage a competitor; and to be a fortune-teller again

Ideals: Athletic, Joker. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Colby, Male Human Expert 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5

Possessions: 600 gp. Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp).


Social Check DCs

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