Bertram Clive, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His hair is blonde and curly. He has violet eyes.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.
History: The child of a Priest, who enjoyed hunting, Bertram was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Flaws: Insane, Selfish. Bonds: Job, Nature, Poor, Adventurer. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 500 gp. Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (50 gp). A silver and pearl hairclip (70 gp).
Raymond Shipley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears white trousers with tan and yellow striped suspenders. He wears various colorful collared shirts. He has styled his silver hair well, parting it to the left. His hazel eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast desert. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and sabotage a competitor
Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Nature, Job. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 900 gp. 1 Minor magic item.
Gerard Byron, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. His whole body is exceptionally muscular. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his blue eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Military, Mentor. Occupation: Server
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp.
Wymar Budd, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is typically in his Tanner uniform, and his gloved hand is found clutching a club. His black hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Tanner and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new tanner responsibilities is difficult
Flaws: Disease. Bonds: Job, Attractive, Enemies, Family. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 30000 cp. Bloodstone (20 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Shelley, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His white hair is heavily combed to the left. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with music.
History: Gerald was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Roofer for hire.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Joker, Artistic. Bonds: Job, Religious, Rich. Occupation: Roofer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
Possessions: 500 gp. 1 Everburning torch. 4 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!