Chad Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His hair is short and brown. His eyes are amber and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: The child of a Tanner, who enjoyed hunting, Chad was taken on many hunting expeditions. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in shortspear use. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants revenge against dire rats
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Nature, Debt. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 5 (-3) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp.
Ernest Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries a battered nunchaku and tarnished shortspear as well. His red hair is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Gifted, Impeccable. Flaws: Addict. Bonds: Mentor. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 59 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Black opal (700 gp). Eye agate (12 gp). Rose (50 gp).
Percival Rowley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he has a large green mantle and cape that has been intricately interwoven into his grey robe. His hair, while still mostly white, has prominent grey streaks. He has gleaming, smiling brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Percival was raised in a hard working conservative environment. In his 10th year, his parents were killed by a dire rats raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and a deep hatred of dire rats
Ideals: Optimist. Flaws: Forgetful, Insane. Bonds: Job, Enemies. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Smoky quartz (70 gp). Chrysoberyl (40 gp).
Thomas Enfield, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His chestnut hair and beard is wavy and long. His blue eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Thomas's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Pacifist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 4000 sp. Lapis lazuli (6 gp). Onyx (70 gp).
Everard Middleton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy brown hair. His eyes are gray.
Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Everard studied abroad. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: In love. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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