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NPC Generator

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Advanced [show]


Adelard Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. His auburn hair is braided into rings. His eyes are likewise hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy, Insane, Antagonistic. Bonds: Religious. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Adelard Atterton, Male Human Druid 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)12 (+1) 15 (+2)11 (+0)
Skills Athletics +1, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 3000 sp.


Social Check DCs


John Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of death on his torso. His skin is fair and his fingers are delicate and long. He has moderate length blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Flaws: Shy. Bonds: Military, Family, Rich. Occupation: Healer

Voice: growls and snarls, animalistic

Attributes [hide]

John Cornish, Male Human Adept 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a small toy that he constantly fidgets with.

History: A powerful necromancer made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Ruler.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Addict. Bonds: Poor, Job, Mentor. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Roger Marley, Male Human Aristocrat 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Bradford, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he has a large brown mantle and cape that has been intricately interwoven into his black robe. His long brown hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Server, his father struggled to pay the bills. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Kyle Bradford, Male Human Sorcerer 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)14 (+2) 8 (-1)15 (+2)
Skills Arcana +5, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 800 gp.


Social Check DCs


Arnold Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large green jacket. His chestnut hair has been sun bleached extensively. His blue unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: In love, Nature, Rich. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Arnold Windsor, Male Human Monk 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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